Updates Eternal Networks DarkRP v2.1
Hello everyone!
I’m excited to announce that with this major update, ... Read more
By ✪ laugH
Updates Eternal Networks DarkRP v2.0
Hello everyone!
This week’s update brings a new money making job. The... Read more
By ✪ laugH
Updates Eternal Networks DarkRP v1.9
Hello everyone!
This week’s update brings the 🎄 Christmas Update! I'm... Read more
By ✪ laugH
Updates Eternal Networks DarkRP v1.8
This week’s update introduces exciting changes and improvements, including b... Read more
By ✪ laugH
Updates Eternal Networks DarkRP v1.7
This week’s update brings exciting changes, including a new PVP Event, Event... Read more
By ✪ laugH
ETERNAL NETWORKS DARKRP SERVER RULES
1. Read Job Descriptions
- Each job has specific rules. Read them before playing.
2. No RDM (Random Deathmatch)
- Do not damage or kill players without valid RP reason.
3. No RDA (Random Arrest)
- Do not arrest or stun players randomly. Stun guns count as RDA if used without reason.
4. No LTARP / LTAP
- Do not leave to avoid RP situations, punishment, or staff sits. Leaving early counts as admission of guilt.
5. No FDA / WDA
- Do not use fading doors or world doors to damage players or block raiders.
6. FailRP
- Act realistically according to your job role.
7. Prop Abuse
- Do not spam, surf, block, push, or kill using props.
8. NLR (New Life Rule)
- After dying due to RP, wait 3 minutes before returning. Do not return to a raid until it ends.
9. No Minge
- Do not troll, ignore rules, or ruin RP.
10. No Exploiting
- Do not abuse bugs or glitches for personal gain.
11. No Hacking
- Hacking or cheating will result in a ban.
12. No Threats
- No Dox, DDoS, or harassment. Do not tell players to harm themselves.
13. No Impersonating Staff
- Pretending to be staff will result in a ban.
14. Respect Staff
- Staff decisions are final. Record and report on Discord if needed; do not argue in sit.
15. No False Sits
- Do not report players for actions they did not do.
16. No Advertising
- .TTV or .YT names are allowed. Other advertising is prohibited.
17. No Scamming
- Do not take money or items without delivering what was promised.
18. Crossfire Abuse
- Crossfire may only be used during advertised RP (raid, mug, etc.) and must be called in "/advert cross". Abuse may result in a ban.
19. Use Common Sense
- Do not twist rules for personal gain or to avoid consequences.
20. No Targeting Players
- Do not repeatedly bully or raid someone. Staff discretion applies.
21. Real World Trading (RWT)
- Eternal Networks is not responsible for ingame items or ingame money for real-life currency, however whatever occurs with your owned items is up to you discretion. You worked and earned them :P If you are caught scamming, you will be permanently banned!
1. Base Types
- Sky, roof, mega, tunnel, maze, and ocean bases are allowed. Check specific rules for each type.
2. Entrances
- All bases must have at least one visible entrance; fake entrances are not allowed.
- Entrances must allow easy access; players shouldn’t have to aim precisely ("pixel perfect" entrances not allowed).
- Entrances may have up to 3 fading doors and cannot use reverse fading doors.
- Fading door entrances cannot be thin lines of props that block access.
- Do not add delays to keypads or make them misleading.
- Buttons opening peeks must be close (within 1 `fenceo3a` prop from the peek).
3. Base Placement
- Do not build behind world doors you do not own.
- Bases cannot be on roads, pathways, safe zones, or KOS zones.
- A base can have at most 3 turns.
- Straightaways can be up to 2 `fenceo3a` props long. If you extend more than that, it must be angled enough that a player cannot see straight through the path, it counts as a turn.
4. Shooting Windows / Peeks
- Bases may have up to 6 shooting windows; they cannot serve as entrances.
- Shooting windows must show defenders from the chest up; props in front cannot be taller than a `plate1x1`.
- Windows must be at the same height as defenders and clearly show the defender when opening.
- Only button-activated peeks are allowed; no ramp or jump peeks.
- Walls or dividers between peeks must be solid and not see-through.
5. Props / Visibility
- World Glow is allowed.
- Transparent props must be between 30% and 40% opacity.
- No flashing or moving materials in entrances or pathways.
- Props cannot block attacker visibility, stack over peeks, or block sniper bullets.
- Do not block map elevators.
- No nocollide when entering or exiting the base.
- Do not force players to jump, crouch, or move slower when entering.
6. Lighting
- If your base is in a dark area, you must place a light behind you so defenders can see clearly.
Technical: Maximum rope length: 5, Minimum brightness: 5, Minimum radius: 500, Color values must be above (50, 50, 50)) - You may use one lamp to blind attackers, placed behind you. The lamp cannot block bullets and may only affect a short distance and field of view.
Technical: Maximum FOV: 90, Maximum distance: 500, Maximum brightness: 1
7. Tunnel Bases
- Tunnel bases cannot completely block tunnels; at least one side must remain open for players to pass.
8. Lobbies
- Lobbies must be open areas that do not block attackers. Players must be able to move freely and the lobby should be about the size of 4x8 plates.
9. Signs
- Building signs can stay up as long as you like; KOS signs are allowed along with them.
- If your base has a building sign, it cannot have any entities inside; otherwise it is raidable.
1. General Basing Rules
- You may only have one base active at a time.
- You may only have up to 5 players basing with you.
- You may not use explosive weapons or explosive alt fires for base defense.
- Do not destroy your own entities (printers, crypto, etc.) to avoid being raided.
2. Peeks and Buttons
- Each peek may use up to 2 fading props and must be opened by only one button.
- A base may have a total of 6 buttons controlling peeks.
- Attackers must be able to see the shooting window open to fight back.
- You are allowed to move while your peek is open but must stay visible at your peek until it closes.
- Staying crouched during an open peek is not allowed.
- Exit peeking (shooting down a corridor without a window) is allowed.
3. Movement and Access
- You may only enter and exit your base using keypads.
- No-collide may only be used when you are not being raided, and only to enter or exit your base. It must be reset immediately after use and may not remain no-collided.
- You may not use no-collide to run in and out of peeks to avoid damage.
- You may use garage doors as extra entrances, but not to spam close against raiders.
- Printer rooms and prisoner rooms must have a keypad for access.
4. Defense and Environment
- Inflicting damage through props or using one-way shooting is not allowed.
- Do not spam entities around your base to block entrances, walls, or EMPs.
1. Definition & Basics
- Sky bases follow all general building and basing rules but also have specific ones.
- A sky base is any base elevated above ground level (not inside another building).
- They may connect to roof bases.
- You can build as high as the map's skybox allows. The ceiling may be the skybox or props.
- Do not block map areas (e.g., roads) even if your base is built above them.
- You may create flat floors and walls for movement within your base.
- You may add a protective prop layer (above, below, or on the sides) up to half a fence03a prop away to defend from explosives.
2. Entrance Rules
- Your main entrance can use a ramp or gear teeth props.
- The entrance does not count toward your 3-turn base limit.
- Entrance ramps must:
Technical: Ramps must be no steeper than 45°, have no more than one turn, and be no longer than two fence03a props. - Gear teeth entrances must be straight (no turns).
- Ramps and gear teeth cannot be made from thin plates or props.
- Entrances can have no walls or railings.
- After the entrance ends, your base floor may use thin props, but must have walls or railings to prevent falls.
- Your first fading door starts where your front base entrance ends, and it must be a flat area.
3. Combat Rules
- You may shoot attackers on your entrance ramps or gear teeth props.
1. Definition & Basics
- Ocean bases follow all general building and basing rules but also have specific ones.
- You may build your ocean base on the water line.
- If your ocean base is elevated above the water line, it follows the same rules as a sky base.
- If your ocean base is below the water line, it is classified as an underwater ocean base.
2. Underwater Ocean Bases
- Limited to a maximum of 2 turns in their layout.
- Must include a flat base for attackers to stand on.
- Entrance(s) must include a ceiling to prevent attackers from floating upward.
- May include a protective prop layer up to half a fence03a prop away (below, above, or on the sides) to defend from explosives.
3. Combat Rules
- Defenders may only shoot attackers who are inside the base entrance(s).
- Shooting attackers that are swimming down or navigating toward the base is not allowed.
1. If you are advertising an RP event, it must be clearly stated in your advert. After each RP event, you must advertise over.
2. You cannot have multiple events in one bind. (Ex: Raid/Mug/Assist)
3. You can have multi binds such as Raid/Assist but not Raid/Assist/Mug etc.
4. In order to raid the police department/bank, you must use "PD Raid", "PD Assist", "Bank Raid", or "Bank Raid Assist".
5. When warning a player it must be for a valid reason (Can not kos someone standing outside of you base after warning them to leave).
6. Warning a player must be adverted along the lines of "/advert warn" and a warn could be ex: Mic spamming in your gun shop, blocking machines in a casino, someone sneaking into your base and not leaving, ect.
7. Adverts may not be black, white, or dark grey.
8. No faking adverts in OOC to get people to break the rules.
9. Adverts may not flash black, white, or dark grey.
1. You may not begin raiding until you have advertised "Raid" or "Raid Assist".
2. Do not raid a base with a building sign, unless evidence of raidable entities in the base present.
3. Raiding can last up to 15 mins; you may not camp inside just to reach the max raiding time.
4. You must wait for 30 mins before raiding the SAME person.
5. Bank raids and PD raids must be properly labeled as "Bank Raid" and "PD Raid".
6. Using a player's keypad code to raid is allowed. Their fault for showing it/having a easy password.
7. You may advertise "Party Raid" if you are in a !party so other members wont have to advert.
8. You must actively participate in the raid.
9. You may spam shoot through shootable props during the raid if the base your raiding has flaws present.
10. You may raid a base to kill the base owner even if you find out they do not have any raidable entities, however it must not be intended.
11. You may blindfire with an explosive weapon at the player's props. (Not through world walls or floors)
12. You may not activate camo in someone's base to camp to later raid their entities.
13. You must be outside a base or at their front entrance before advertising a raid.
14. Switching jobs Mid Raid to gain an advantage ex: swapping to another job to gain more emps is NOT allowed.
1. In order to mug, you must advertise "Mug" followed by the amount you want to be dropped. (Max is $50,000)
2. The victim must know 100% that he/she/them is being mugged; make sure the player is aware/looking at you.
3. The victim has 20 seconds to respond, if they try to leave then you may intervene.
4. Mugs can have special commands like "KOS if running away" or "KOS if you ask for help," but they must be included in the advert.
5. You must wait 30 minutes before you can mug the SAME person again.
6. You must wait 15 minutes before you can mug ANYONE again.
7. You may not kill the player being mugged if they give you the correct amount of money.
8. You cannot mug anyone if they have weapons out. (FailRP)
9. You may not mug hobos/pet/government/citizens.
10. You may kill the player being mugged if they give you an incorrect amount of money less than $25,000.
11. You may not mug players at level 15 or below.
1. Kidnappings must be adverted.
2. There is no cooldown between each kidnapping.
3. You cannot kidnap the same person again for 30 minutes.
4. If you attempted a kidnapping on a player and you over/false the cooldown for that player is still 30 mins.
5. You may not hold the kidnapped person for over 10 minutes.
6. You may not kidnap someone with a gun out, otherwise, this is classed as FailRP.
7. You may only charge a max of $100,000 for release of a prisoner; this includes the cost of all keypads required to buy to leave the base.
1. You must advert steal.
2. You may/can steal any entity.
3. There is 15 minute cooldown for stealing. 30 minute for that SAME person
4. If the victim fights back you can kill them only if they damage you first/take a weapon out towards you intending to kill you.
5. You may KOS anyone who is stealing your stuff.
6. You can't advert steal for any entities inside a base; you must call raid.
7. You must be on a Job that can raid to steal! You can also steal trashman payouts, meth, weed and weapon shipments.
1. You may only interfere with an RP event that is taking place against a member of your faction or memeber in your !party. (Excluding Bank/PD Raids)
2. This would include Kidnapping, Raiding, Stealings, and Muggings.
3. There is no cooldown to counter.
4. You don't have to advert to counter. If you audibly say faction defense prior to kos that person. (Read Faction Rules)
1. Use common sense when making a KOS line.
2. KOS lines may not exceed half a fenceo3a/sidwalk to your base.
3. KOS lines must be COMPLETELY visible.
4. If a player has stepped into your KOS line and walks out you cannot chase them down to KOS them.
4. You may not have a KOS line at a gate entrance that shares same entrance to multiple properties.
1. You may counter things that happen to your faction members without advertising.
2. You may not counter things that you didn't see happen, Discord or other comms don't count.
3. Your faction name may not be anything racist or offensive.
4. You may advertise that your faction is recruiting etc. Do not spam OOC chat!
5. You may annouce /advert Faction Wars, your war may only last 30 minutes with cooldown of 24hrs. Both Faction leaders must agree for the war to start. You must keep the war in unpopulated zone, ex: Suburbia gang houses.
6. You may not raid a base immediately before or after your faction nuke goes off.
7. You may not raid a base or nuke your faction member is defending.
8. Faction baiting isn't allowed.
9. Sister Factions: Only one faction per team, any faction found to be a sister or linked directly to another faction will be disbanded.
10. You may not steal another faction's name/tag and hold it for ransom as an empty faction.
1. Gang wars/conflicts are allowed but limited to the designated gang jobs Cripz, Bloods, Groove.
2. Gang wars/conflicts are allowed but limited to the Suburbia gang neighborhood area.
3. Opposing gangs are KOS and are not limited to any time frame.
4. KOS of other gang members is allowed but must be controlled and not affect other players not involved ex: entering a gun shop and having a shootout killing civilians, ect.
5. You may not KOS camp other gangs' spawns.
6. Gang members may KOS Government jobs if in a RP sencerio or if they are being pursued for arrest while wanted.
1. These rules only apply if you are a government job.
2. You may base in the Police Department.
2. You may create a home base, but not at a property that requires renting or owning.
3. You may own illegal entities, ex: Money Printers in your home base.
4. You must follow the laws of the mayor. The only exception to this if the law is against the rules.
5. The front doors of the PD/Bank are allowed to be locked unless there is a ongoing PD Raid you may NOT spam lock the front doors.
6. You may NOT break NLR during PD Raids and Bank Raids, 5 minutes before returning.
7. It is AOS past the second door of the PD/Bank, but you may add KOS as well in the laws or a text screen with a line.
8. You may be corrupt but can be demoted because of it.
1. You may create laws that contradict with the default laws ex: drugs are legal, money printers are legal ect.
2. You may create corrupt laws however you can be demoted because of it.
3. You may create laws to target a specific job in a negative manner, However only one targeted job is allowed and the punishment can only be AOS (e.g., meth cook are AOS, etc.).
4. You may create laws to target player's movement. However the punishment can only be AOS (e.g., crouching, running, jumping AOS).
5. Laws that fall under breaking server rules are NOT allowed (e.g., Propblock, Racism, harassment AOS/KOS, etc.).
6. You may create laws that restrict a player's gameplay (e.g., Jaywalking, Running Red lights, etc.).
7. You may create laws that restrict a player's from having a gun out in public, punishment AOS.
8. Staff members reserve the right to deny laws that are not be explicitly said in the rules.
1. Hitman Rules
You’re not allowed to ask someone if they can put a hit on a specific player.
You're not allowed to raid unless you are a hitman class that can.
You're not allowed to kill your hit if the person is building.
You're not allowed to assist a hitman or revenge their death.
2. Troll Rules
You may not bait PVP; if you punch someone, you cannot pull out a weapon to defend yourself, you may only use your fist.
Faction defense/counter doesn't apply to people using these jobs.
You may not attack players that are attacking a nuke.
3. Sewer Monster Rules
You may not attack players that are attacking a nuke.
You may KOS anyone besides other sewer monsters while in the sewers.
You are KOS to anyone besides sewer monsters while in the sewers.
4. Hobo Rules
- Hobos cannot build walls/structures that block people from going places or charge them to go through.
5. Cat/Dog Rules
- As a cat/dog, you aren't allowed to use any weapons aside from your cat/dog swep.
5. Top G Rules
- You may not base/raid in a !party as a Top G you're on your own.
1. Nuke Defending Rules
Government Jobs may participate in defending a nuke however they must arm the nuke in the Police Department only with participating Government Jobs.
Once a nuke is activated, only the players inside the base when the nuke was activated can defend it; no one else may join the defenders mid-nuke.
You may not defend your nuke from outside of your base.
If you are a defender and die during a nuke, you may not come back to the base until the nuke is over.
You may not self-defuse if it is not for official reasons (i.e., the base has been deemed fail by a staff member or if the nuke is glitched).
You may only have up to 5 people (You + 4 more) defending a nuke.
Of 5 people you may create a !party that will automatically share the profits if sucesssfully defended (You + 4 more) defending a nuke.
2. Nuke Attacking Rules
You may only attempt to defuse the nuke if you are a "Raiding" or "Government Job".
Government Jobs may participate in attacking to defuse the nuke however they are not allowed to arrest players attacking the nuke.
Government Jobs may not sit back and watch just to auto want players attacking the nuke to later arrest.
If you die while attacking the nuke, you may continue to come back with no NLR until the nuke is over.
If you kill/damage a player that is not a part of the base with the nuke, it may be considered RDM.
Create a !party with others to avoid RDM, in a party friendly fire is disabled and you will automatically split the profits if the bomb is defused in a party!
You may only blindfire with an explosive weapon at the player's props or base's doors (Not through world walls or floors or ceilings).
You may not use active camo to hide inside a player's base to later defuse a armed nuke.
Of 5 people you may create a !party that will automatically share the profits if sucesssfully defuse the Nuke. (You + 4 more) attacking a nuke.
3. Additional Nuke Rules
You may not start multiple nukes at once, or start another nuke when a nuke is active.
No job that is allowed to RDM as part of their job role is allowed to interfere with or attack/damage those attacking the nuke.
You may not obstruct the nuke with props or entities.
Attackers must have a direct open path that is unobstructed to both the Nuke screen and to the defuse interface (i.e., No forcing them to look from only 1 side, at a certain angle, or forcing them to jump over to get to the Nuke, etc.).
You may not start a Nuke in a unobtainable defuse area.
Only classes specified in their job description may start a nuke.
1. When someone/you are in a sit, RP doesn't apply.
2. If you have a hit on a player, you may not kill the player if they are in a sit.
3. LTAP or running away from the sit will only increase your punishment.
4. Trash talking in OOC to staff will only increase your punishment.
5. Do not complain over a staff decision; if you feel it was wrong, report it to the discord.
1. Stream sniping is against the rules if it can be accurately determined that a person is stream sniping.
2. Any type of targeted harassment against streamers to either ruin their stream or attempt to get them banned will result in a ban.
3. Metagaming because of a stream is against the rules and will result in a ban.
1. Government jobs cannot AOS anyone in the KOS zone.
1. English is the primary language for Eternal Networks and should be used in Adverts. In other situations, you are welcome to use any language, provided it adheres to the established rules.
2. Refrain from spamming in OOC, Adverts, Local Chat, or Voice Chat.
3. Promotion of other game server communities is not allowed.
4. Using language that targets other players or can be perceived as racist, sexual, or hate speech is strictly prohibited.
5. Toxicity of any kind in OOC, Adverts, or any public chat announcement is strictly prohibited.